using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using SolanumSolstice_Windows.Mapping;
using SolanumSolstice_Windows.Units.Weapons;

namespace SolanumSolstice_Windows.Units
{
    class ZombieScientist : Zombie
    {
        public ZombieScientist(ContentManager content, Vector2 position)
            : base(content, position)
        {
            texture = content.Load<Texture2D>("Content\\Txtr\\Units\\Sprites\\zombie_scientist_sheet");

            this.hitPoints = 10;
            maxHitPoints = hitPoints;
            velocity = 1.0f;
            attackPower = 2;
            unitClass = UnitClass.Science;

            weapon = new Bite(content, texture);
            attackRadius = weapon.AttackRadius;
        }
    }
}



